Implementation and evaluation of a game using natural user interfaces in order to improve response time

Research areas:
Year:
2015
Type of Publication:
In Proceedings
Keywords:
Games, User interfaces, Time factors, Usability, Three-dimensional displays, Visualization, Training
Authors:
Book/Proc. title:
Proceedings of the 9th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2015)
Number:
CFP15IMH-A
Pages:
69-72
Organization:
IEEE Computer Society and IEEE Technical Committee on Learning Technology
Month:
November, 19-20, 201
ISBN:
978-1-4673-8243-4
Abstract:
This paper presents the development and evaluation of an active video game in order to enhance reaction time of tennis athletes. The paper focuses on the perspective of the athletes and investigates the hypothesis whether or not they can get an improvement by practicing with that. Another goal of this paper was to investigate the difference between expert and inexperienced athletes in terms of general usability, usefulness, and user interface satisfaction. Overall, athletes were to a large extent satisfied with their gaming experience, rating the game as, easy to understand and learn and very satisfying. Moreover, it was concluded that the game doesn't affect the reaction time of inexperienced athletes only, but both groups had the same improvement.


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