The use of LEGO Mindstorms in elementary and secondary education: game as a way of triggering learning.

Research areas:
Year:
2008
Type of Publication:
Proceedings
Keywords:
LEGO mindstorms, edutainment, learning through play, competition, constructionism
Authors:
Organization:
Intl. Conf. on SIMULATION, MODELING and PROGRAMMING for AUTONOMOUS ROBOTS
ISSN:
978--88-9
Abstract:
In this work we present a didactic approach that investigates the effectiveness of using the Lego Mindstorms robots as tools for introducing students to basic concepts of programming through game play activity. Our approach comprises collaborative and entertaining features and emphasizes the element of competition between student groups in elementary and secondary education. Overall, the paper provides research evidence that approaching learning as an entertaining activity, through the use of LM robots and the spirit of team competition, offers a pleasant, creative and effective method of instruction for the acquisition of introductory programming knowledge.


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