Lessons

Undergraduate Studies Program

6th Semester

  • Multimedia Systems 

    Communication: Shannon-Weaver model and Gerbner model. Entropy, redundancy. Multimedia: Sampling, Nyquist theorem, coding, interactive multimedia, multimedia data compression. Hypermedia: structure and fundamental characteristics, adaptive hypermedia. Digital Image: resolution, colour, image formats JPEG compression, CCD technology, scanning, printing, monitors’ technology. Digital Sound: formats, mp3 coding. Digital Video: analogue and digital video technology, sampling of video signal, MPEG compression, motion compensation. Animation techniques. Streaming media technology. Optical disk technology (CD, CD-R, CD-RW, DVD).

  • Learning Theories and Educational Software 

    Introduction to Educational Technology. Computer Aided Learning, Computer Based Training, Web Based Training, e-Learning. Leanring Theories (Behaviorism, Constructivism, Social Constructivism). (a) Learning as Information Processing and Practice (Multiple Representations & Multimedia Learning, Interactive Multimedia, Educational Hymermedia, Instructional Design Models). (b) Learning through Inquiry and Construction (Constructivist learning theories, Interaction and Cognitive Tools, Simulations, Microworlds, Modellers). Inquiry learning. (c) Learning through Communication and Collaboration (Socio-cognitive learning theories. Collaborative learning. (d) Lab work: Introduction to multimedia programming with Adobe Flash (alternatively Visual Basic).

  • Human-Computer Interaction

    Principles: Modeling the interaction of Human-Computer Communication. Knowledge and human Memory Models. Input-Output systems, Voice Recognition, Natural Language Communication, Computer Graphics, Interactive Multimedia, Visual Programming and Data Visualisation, the MIDI protocol and Computer Music essentials. Graphical User Interface (GUI) Design Methodologies. Rapid Prototyping techniques and implementation with Tcl/Tk. Evaluation methods and techniques. Object-oriented communication systems and the Web Interfaces. Visual interface programming with C++, Tcl/Tk & Java.

7th Semester

  • Didactics of Informatics

    Informatics in Primary and Secondary education as a distinct domain and as an educational medium. Curricula of Informatics in Greek education: The Interdisciplinary Common Framework of Curricula. Informatics in Gymnasium, Lyceeum and Vocational education. Theoretical framework for teaching informatics (didactical transformation, mental models and representations, knowledge types in programming, the concepts of variable, control and loop structure). Didactical methods for teaching informatics: Concept maps, Programming with Logo-like environments, Role playing and analogies, Game-based learning (computer games), Educational Robotics (use of NXT programmable robots).

  • Internet Educational Environments

    Pedagogical approaches of Internet environments for the support of internet (or web based) learning (adaptive environments, collaborative learning, communities of practice, resource based learning. Standards and specifications for Internet educational environments concerning the interoperability in the exchange of educational resources, the exchange of data between educational organisms, the communication of educational applications (HTML, XML, QTI, SCORM). Creation of educational applications using use cases and UML. Framework for the selection of integrated learning and educational Internet environments for. Internet and World Wide Web tools, technologies and services that support pedagogical approaches. Presentation of open source integrated learning management systems.

  • Flexible Learning with use of Information and Communication Technologies

    The concept of flexible learning. Organisational, cognitive and technological approach in flexible learning. The distant education and tele-teaching as forms of flexible learning. Historical elements and basic concepts of the distant education. e-Learning and m-Learning. Teletraining services. Internet services for communication and collaboration (e-mail, forum, whiteboard, virtual classrooms, audio- and video-conference). Integrated learning management systems. Web based learning communities. Collaborative and adaptive learning environments. Metadata standards. Useful implementation tools and technologies: FrontPage, Articulate, Camtasia, Dreamweaver, PHP.

8th Semester

  • Design and Evaluation of Educational Software

    Instructional Design. ADDIE model for software production (Analysis, Design, Development, Implementation, Evaluation). Needs and Front-End Analysis. Educational systems design methodology. User interface design. Multimedia applications design based on instructive theories. Participative designing. Production phases (pre-production, production, post-production). Meaning and objectives of evaluation. Formative and summative evaluation, quantitative and qualitative methods of evaluation, methods of user interface evaluation, Kirkpatrick model. Constructive learning environments design. Greek and Hellenized educational software. Implementation of educational applications based on advanced programming as well Internet and Multimedia Technologies.

  • Computer Music Programming

    Principles of Music Theory and Terminology. The Acoustics and Psychoacoustics of Music. Computer Music Technology and Digital Sound. Music Systems Programming. Musical Interfaces and the MIDI. Performing Music with Computer Simulated Interfaces. Physical Modelling, Synthesis Algorithms, and Real-Time Performance. Music and Artificial Intelligence. Programming Languages and Interfaces (Csound, Max/MSP, PureData). Musical Algorithmic Composition. Musical Human Computer Interaction. Haptics and other Special Music Interfaces. Computer Music Libraries. Embedded models for Online Digital Music Distribution.

     

Postgraduate Studies Program

1st Semester

  • Knowledge Management in the Learning Society

    Understanding the role of education in the learning society. Creating a Virtual Learning Environment (VLE). Production, mediation and use of knowledge in different sectors (eg, the health sector, the education sector). Knowledge and innovation systems. Use of ICT for the support of knowledge management. Key determinants for the learning economy, Industrial innovation and the creation and dissemination of knowledge. Implications for the academia – industry relationships. The regime for the copyright protection of software and multimedia programs containing sounds, voices or images in motion according to the Bern convention, EU directives and the Greek legislation.

  • Multimedia Learning

    Representations for learning in multimedia environments. A conceptual framework for understanding the features of multimedia representations. Cognitive processes of multimedia representations (complement, constrain, construct). Mayer’s cognitive model for multimedia learning. Design principles of multimedia instructional messages. Learning interactivity design in multimedia environments. Dual coding vs. structure mapping approach. Animation in learning.

  • Special Issues of CSCL systems

    The theoretical background of collaboration and computer supported collaborative learning (CSCL). Useful tools, technologies and standards for collaborative systems and CSCL. Methodological framework for the development, application and evaluation of collaborative learning activities. Innovative CSCL tools and systems: mobile devices, ubiquitous computing environment, collaborative virtual learning environments.


2nd Semester

  • Advanced Topics in Human Computer Interaction

    Human computer interaction, human factors, input - output devices, ubiquitous computing, interaction models, human - centered interface design, personas, scenario - based design, task analysis, activity theory, prototyping, usability evaluation, user experience design, haptic interfaces, gestural interfaces, locomotion interfaces, voice interfaces, olfactory interfaces, taste interfaces, multi - touch interfaces, wearable interfaces, augmented reality interfaces, brain computer interfaces, interface agents.

  • Educational Virtual Environments

    Virtual Learning Environments (VLEs), Virtual reality, virtual environments and their applications in education/learning. Networked Virtual Environments (NVEs). Educational Virtual Environments. The role of virtual representations and metaphors in collaborative virtual learning environments. Useful tools, technologies and standards for Educational Virtual Environments systems. Systems for supporting Educational Virtual Environments.

  • Technology - Enhanced Constructivist Learning Environments

    Principles of constructivism (Piaget's structural constructivism, Vygotsky's socio - cognitive approach, situated learning, distributed cognition). Endogenous, exogenous & dialectic constructivism. A Model for the Design of web based constructivist learning environments (CLEs). Cognitive Tools (simulations, microworlds, modelers & inquiry learning). Activity theory. Computer-supported scripted collaborative learning. Adaptive environments for supporting collaboration. Innovative constructive designs in school context.


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